First off, I want to say thank you to everyone who’s been playing 1.0. The response has been very positive and I, personally, couldn’t be more happy. We’ve gotten a lot of feedback on bugs and gameplay annoyances, which we’ve
In case you missed it, the Linux/Windows/Mac versions of Flare are available on itch.io.
The Mac OS release of Flare is now on the Downloads page. Thanks to Thomas Leavitt for helping get this done.
It’s been over 4 years since Flare 0.19 was released. Finally, Flare 1.0 and the new Empyrean Campaign are finished and ready for download! Downloads Windows Installer (Engine + Game) (130.3 MB) Engine + Game (130.4 MB) Engine (6.5 MB)
Here’s a new trailer for the Empyrean Campaign, which will be shipping with Flare 1.0 on March 12th. Download original MP4 file
Flare version 0.96 brings a bunch of new changes since 0.95.03. There is now one week left until the 1.0 release. Please remember to get any new or updated translations to us by March 9th. Flare 0.96 changelog Engine: Fix
We’ve fixed a few issues that were in the 0.95 release. A more complete list of changes since 0.19 will be posted when 1.0 is released. Fixed transform powers not filling the player’s action bar with the transformed creature’s powers.
Flare 0.95 is ready for translation We are now declaring a string freeze for both flare-engine 0.95 and flare-game 0.95. New translators should refer to the guide on the wiki. Below is a list of the areas that may need
(Post written by Justin. This blog isn’t really built for multiple contributors, and I don’t know where else to indicate who’s posting.) A web browser version of Flare had long been a distant wish. Thanks to Emscripten, such a wish
Hey everyone, it’s Justin (dorkster). Clint pointed to my blog as a venue for updates in Flare engine development, yet I’ve failed to make a post since then. Some of you have been following the forums and Github closely as