Download Media Create Donate Forums


And next up...

Version 0.11 will likely center around monsters. Now that the hero has Powers, it's only fair if we get skeletal archers and goblin witch-doctors.

Features coming up soon that will probably go towards 0.11

  • Monsters will have four slots available for powers: physical melee, physical ranged, magical melee, magical ranged
  • Move Powers to config files so they're easy to alter/add
  • Add A* pathing to help monsters navigate around obstacles
  • Enemies enter combat when their nearby ally enters combat
  • Render a few equipment variations of existing monsters

Anything much further ahead is wildly subject to change, but here's a rough roadmap to the future. Some of these might be broken into multiple releases.


  • NPC Vendors
  • NPC Dialog
  • Very primitive quests


  • Title Menu
  • Load/Save Game Menu
  • Character Creation Menu